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Thread Statistics | Show CCP posts - 15 post(s) |

Slade Hoo
Amarr xPlaguex
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Posted - 2008.07.25 12:51:00 -
[1]
I like the changes...its pure balance. And anyone who says "minmatar got nerfed to hell" have no clue about minmatars potential with ABs...we haven't even tested it yet.
i noticed a nice sentence in the dev blog: "It could also create a scenario where smaller ships would prefer to use an afterburner and scrambler, instead of a MWD, webifier and disruptor. Who knows?"
I know...Retribution pilots won't fit any of these combination cause of only one med slot ;-)
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Slade Hoo
Amarr xPlaguex
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Posted - 2008.07.25 13:42:00 -
[2]
Edited by: Slade Hoo on 25/07/2008 13:44:25 Its indeed a Minmatar boost. no nerf. try to adapt. minmatar will be fine...very fine.
There is no web = dead anymore...tiny shield/armor of minmatar didn't tank so well when webbed. You now can enter web range as a tactical option and benefit from tracking and signature...these are all new possibilities and advantages for minmatar.
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Slade Hoo
Amarr xPlaguex
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Posted - 2008.07.25 19:00:00 -
[3]
Originally by: Pinky Denmark What about scripting webifiers... let T2 become like 5km 90%(script for strength), 10km 60% (unscripted) or 15km 30% (scripted for range)
That doesn't fit the following criteria of CCP: "There should be a significant and meaningful difference in speed between the ship classes."
Frigs operate at around 5km with standard ammunition and no sniper/longrange fitting. they would get webbed for 90% and have/lower speed than cruisers. Isn't intended.
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Slade Hoo
Amarr xPlaguex
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Posted - 2008.07.26 02:25:00 -
[4]
Good statements Altho...i fully agree with you
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Slade Hoo
Amarr xPlaguex
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Posted - 2008.07.26 04:53:00 -
[5]
*insert pyramid quote here*
Intention is to have a balance between ship classes ( frig/cruiser/BS). Read the points on top of the dev blog. BS/cruiser aren't suited to web frigates to hell so that they can pop them instantly and cruiser shouldn't have frigate speeds on average only because of their plenty low slots. how would you balance this issue? all i hear is whine...no constructive discussion how the boost patch (i call it like that) could be different.
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Slade Hoo
Amarr xPlaguex
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Posted - 2008.07.26 06:35:00 -
[6]
Originally by: Siffa
1) If you remove the minmatar role of going faster than everyone else, then there is absolutely no reason to fly minnie ships anymore. I know you'll agree that that would be a great loss to the game
CCP doesn't do this. minmatar will always be faster/more agile/lower signature than other ships.
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Slade Hoo
Amarr xPlaguex
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Posted - 2008.07.26 12:11:00 -
[7]
I like the changes...its more logical this way. Kind of...how it is meant to be. smaller ships evading larger ships by superior speed/size and agility. I like it and this will give a new game experience to me. More tactical...more unpredictable, more rock, paper, scissors...its the eve-stlye I wish i could go to sisi and test it today.
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Slade Hoo
Amarr xPlaguex
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Posted - 2008.07.26 12:40:00 -
[8]
Edited by: Slade Hoo on 26/07/2008 12:41:41
Originally by: Cutesmile
I will like those changes when ur slave set nerfed and 1600 plates stacking too. Oops i forgot ur optimal and tracking speed. Pls CCP make the amarr ships lesser optimal like a blaster mega. And u will never hit a ship what flying 15km off range, because your speed sux and the webs cant hold them.
I only got LG slave :-/ can't afford HG yet. Amarr ships speed+agility+signature radius really sucks. But it is balanced like this. superior firepower+tank but lacks in navigation. weak point for amarr is short range, use it. Its ok for me if e.g. a stabber (lol t1 cruiser, but its smaller and much more agile, look at shipclass balancing) is orbiting my abaddon/geddon at 5km and i cant hit it and am tackled by him and doomed if no one helps me out or my drones will do their work (thats why battleships got a dronebay...defense vs. smaller ships). BS is rock, Cruiser is Paper...it's as simple as that. And i gladly accept rifters outtracking my punisher at 1km orbit. Its not made for this range. weapon tracking will be more important after patch and every ship has its benefits and disadvantages. Minmatar can now go close range without beeing webbed and instantly popped by bigger ships. Without PvP-Rule No. 1 = "if you're webbed, you're dead", they can fight much closer to their ACs optimal range which is a huge damage boost.
Don't look only to 0.0 Roaming gangs. Its a big part in Eve but so is low-sec (small scale, solo) pvp, FW and highsec wars.
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Slade Hoo
Amarr xPlaguex
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Posted - 2008.07.27 07:49:00 -
[9]
Originally by: Cutesmile
If u use a scrambler and disruptor and 4 web u cant use anything more in med slots. What yields the result that he will not be protected. U are lol man a simple crow will be kill a Huginn or Rapier with 2 or 3 webs the crow pilots just go to 10km range and u will cant hit him with your artys when he orbit you 2k/s or 1k/s.
indeed...medium artillery isn't supposed to hit frigates on close orbit. otherwise we could trash tracking completly. rapier got drones right? kill crow with small drones. your guns are made for long range combat against cruiser sized ships.
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Slade Hoo
Amarr xPlaguex
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Posted - 2008.07.28 09:25:00 -
[10]
Originally by: Kalintos Tyl Where is test server patch it should be there already
neeeeeeeeeeeed sisi patch...now! wanna test
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